EJ Hassenfratz (02:19): But I would admit it does get a little while to get used to, but this is the future of cinema 4d and there's no better time than now to work on building up that muscle memory here. So let's talk about aside from everything being new and strange and scary, what are some of the cool quality of life updates? Well, you notice we have all these different icon groupings. One of the cool thing is being able to slide these groupings wherever you want. And even at the bottom here, we can slide the icon groupings to say here, if this feels a little bit more comfortable for you, and if you're really not a fan of these tiny icons on the top, you can always go and right click and just go to icon size and just go back to large icons. And this will have the icons the same size as previous versions of cinema 4d, these icons on the top, at least now, as you're getting used to these new icons.
EJ Hassenfratz (20:09): So Redshift R T you can literally turn on with a switch and it's going to pretty much try to match the same results you're getting with Redshift standard. Ray trace render well, allowing you to use the same shaders lights and other options. Unfortunately, it's only available for users with a direct X capable system. So what do you think of this new look, cinema 4d? What do you like? What don't you like? I mean, this is the biggest change in look and feel since then 4d was created. So I'd be really interested to hear what you think. So be sure to leave those thoughts that you have in the comment section below me personally, it took a little bit of time to get used to feeling even the most remote comfortable in our 25, maybe two weeks of using it full time to get the hang of it.
When you save your .c4d file in a full retail version of Cinema 4D with Render Settings set to the Physical or Hardware renderer, your file is rendered with those settings when the CINEWARE renderer is set to Current or Current (Draft). 2b1af7f3a8